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Summary
of Teamwork Meeting
Held 19 May 2001
Part
1: Using Sailing to Develop Teamwork
(Chris Palibrika)
Chris presented information about his company's system for using outdoor
sailing to develop team building. No further summary is available at this
time.
Part
2: Virtual Teams
(Debbie Waterstone)
Contents
What
is a Virtual Team?
| Characteristics |
 |
Group
of people |
 |
Work
interdependently |
 |
Shared
purpose |
 |
Use
technology |
 |
Routinely
cross space, time, and organization boundaries |
| Team
members may... |
 |
Work
half a block or half a world away from their colleagues. |
 |
Consist
of employees from one company or they include representatives from
several organizations. |
 |
Convene
for a few days to solve a problem, a few months to complete a project,
or exist permanently. |
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Facts and Statistics
 |
The
9-5 office, as we have known it, is more often than not, not an actuality. |
 |
The
number of home-based workers in the U.S. rose 20% in 2000 to nearly
24 million. |
 |
The
GartnerGroup predicts that by 2002, there will be more than 108 million
people worldwide working regularly outside a traditional office. |
 |
One
quarter of a billion people on the planet are already online. |
 |
The
new corporate reality is a centralized company with a decentralized
employee base. |
 |
All
of us are smarter than any of us. |
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Benefits
and Challenges
| In
groups: |
 |
What
are the primary benefits of teaming virtually? |
 |
What
do you see as the key challenges? |
 |
What
would you guess to be one of the most important features of successful
virtual teaming? |
| Benefits |
 |
Organizations
can get results in a shorter period of time while minimizing time
away from the job and the costs of travel and administration. |
 |
Ability
of organizations to engage in business internationally without spending
large amounts of money or requiring their employees to relocate or
suffer chronic jet lag. |
 |
Virtual
teams break down geographic barriers that may prevent companies from
finding the best people to do a job. |
| Challenges |
 |
Organizations
can get results in a shorter period of time while minimizing time
away from the job and the costs of travel and administration. |
 |
Anything
that goes wrong face-to-face also goes wrong online, only faster and
less gracefully. |
 |
Workers
can be in different countries with varying time zones and cultural
differences. |
 |
Same
challenges as traditional teams: egos, power plays, poor self-esteem
and leaderlessness; but these virtual failures are complicated
by the absence of face-to-face interaction and by distance and time |
 |
More
difficult to resolve interpersonal conflicts when not meeting face-to-face.
Also not appropriate when issues are highly emotional or ambiguous
or when the team is newly formed or short-lived. |
 |
Communication
challenges: |
|
| » |
Those
that arise for members across different functions who must simultaneously
represent their trained specialization and subordinate their
interests to the shared goals of their teams. |
| » |
Very
easy to miscommunicate, e.g., forgetting to inform a person
in the loop, or finding that some people have different expectations
as to what's going to happen. |
|
 |
The
need to take more initiative in solving problems |
 |
Unique
management issues: |
|
| » |
Managing
the invisible team-e.g., leaders have to use influence and powers
of persuasion, which is much more complex and much more challenging
than giving orders. |
| » |
Establishing
trust-if you have high trust you don't have to worry about not
being in the meeting. |
| » |
Communicating
and connecting with workers. |
|
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Strategies and Success Factors
 |
Virtual
teams run aground for several reasons: |
| |
| » |
Lack
of purpose, no program charter |
| » |
No
agreement as to the roles and responsibilities of each member |
| » |
Poor
leadership - lousy at program management |
| » |
Communication
snafus |
| » |
No
face-to-face kickoff |
| » |
Technical
glitches |
| » |
Failure
to close cultural divides. |
|
 |
Need
to be cognizant of the need to follow some guidelines when creating
a virtual team; e.g., conducting a team orientation session is one
of the most important steps. |
 |
Good
"people" thinking is a critical success factor-companies are thinking
about bandwidth and technology issues-they're not thinking about the
carbon life forms that are using the technology. |
 |
Needs
to be alignment around purpose, dealing with conflict, and sharing
leadership. |
 |
MUST
develop a level of trust |
| |
| » |
Team
members can build trust as they build their social capital or
"credit," which comes from sharing expertise and the manner
in which it is shared. |
| » |
They
need to be sure that everyone will fulfill his or her obligations
and behave in a consistent, predictable manner. |
| » |
The
first interactions of the team members are crucial. |
|
 |
High
levels of trust can be established by: |
| |
| » |
Beginning
interactions with a series of social messages |
| » |
Setting
clear roles for each team member |
| » |
Display
of eagerness, enthusiasm, and an intense action orientation
in messages. |
|
 |
Regular
and accurate communication |
| |
| » |
Everything
you say and do must be clear because there is no room for confusion |
| » |
Becomes
overwhelmingly important for global teams. |
|
 |
Ability
of individual members to be self-starters |
 |
Good
work management system, e.g., project management software (group calendars,
tracking system for assigning work and monitoring progress) |
 |
Good
technology tools-Internet/intranet systems, collaborative software
(groupware), cell phones, email, videoconferencing |
 |
Companies
must allocate time and money to train virtual team members; also need
to provide the resources to bring teams together face to face when
necessary |
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Performance Implications
 |
"Virtual
teams are the people-operating systems for the twenty-first century."
(Lipnack, Stamps) |
 |
Pro
opinions about virtual teams: |
| |
| » |
Smarter
than traditional teams because most of the communication is
digitally encoded and there is a repository of shared information. |
| » |
More
productive because of increased employee satisfaction. |
|
 |
Con
opinion: |
| |
| » |
Since
informal communication is missing, teams aren't as productive. |
|
 |
Virtual
teams hold out a promise that employees will be judged more on what
they actually do than on what they appear to be doing-evaluation not
influenced by other things. |
 |
You
have to focus on the objectives themselves and see what's measurable. |
 |
Learning
can be effectively situated in virtual space. Situated learning occurs
within communities of practice as members adjust to each other's needs. |
| |
| » |
Rarely
follow "corporate doctrine." |
| » |
Reflects
local experience and meets local requirements-key to success. |
| » |
Managers
of virtual cross-functional teams need to understand this phenomenon
and use a "hands-off" style that empowers team members. |
| » |
You
can't anticipate every team need to develop formal work practices. |
|
 |
Critical
competencies: |
| |
| » |
For
virtual team leaders: performance management and coaching, appropriate
use of technology, cross-cultural management, career development,
building trust, networking, and developing team processes |
| » |
For
virtual team members: project management, networking, the use
of technology, self-management, crossing boundaries, and interpersonal
awareness |
|
 |
Consultants
and trainers are starting to find ways to help people work in the
vague and unpredictable world of remote connectivity. Virtual team
members must: |
| |
| » |
Learn
to think differently about how they develop and track goals. |
| » |
Superior
team participation skills-determine who belongs on the team
at various stages, have ability to quickly assimilate into the
team. |
| » |
Develop
a team charter, define roles and responsibilities, plan kickoffs,
set up remote agendas, run virtual meetings. |
| » |
Communicate
with one another-learn new ways to express themselves and to
understand others in an environment with a diminished sense
of presence; also across cultures. |
| » |
Switch
between being a leader and a follower. |
|
 |
Clients
want to know how to: |
| |
| » |
Overcome
information overload |
| » |
Manage
their time and make decisions |
| » |
Build
and manage remote teams that participate and contribute |
| » |
Structure
and manage meetings |
| » |
Get
the most out of technology |
| » |
Deal
with performance problems |
|
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Where Do We Go From Here?
 |
Scenario: |
| |
| » |
Ask
Jessica Lipnack what the workplace of the future will look like,
and she will describe a scene that sounds as if it comes from
a galaxy not so very far, far away. |
| » |
Predicts
that powerful online workstations will one day replace our PCs
- and our cubicles. |
| » |
Here's
how it will work: |
| |
| 1. |
As
a writer for TRAINING, I could fire up my computer and
head for the virtual editorial department without having
to leave home. |
| 2. |
Once
there, I would not only find my own works in progress,
but a log of published stories and the background information
used to produce them; notes on sources; and minutes from
our editorial meetings. |
| 3. |
If
I needed to see photos for a story, I could "walk" down
a three dimensional hall to view them in the art department. |
| 4. |
Along
the way, I could pick up electronic messages, pass finished
assignments on to my editors, and chat with co-workers
next to an online watercooler. |
|
|
 |
What
virtual teams begin to get at is a better fit in the way humans organize
for work, and in the way information technology dispenses information. |
 |
By
bringing people together to pursue shared aims, they add to the stock
of social capital-they frame new relationships and bank trust that
they can draw upon in the future. Matter, when used, degrades. Information,
when used, accumulates! |
 |
"It's
90 percent people and 10 percent technology. It's clearly an area
where the hard stuff is really the soft stuff." [Bob Buckman of Buckman
Labs in Memphis, TN] |
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Resources
| Book: |
Mastering
Virtual Teams, by Deborah L. Duarte and Nancy Tennant Snyder.
San Francisco: Jossey-Bass Publishers, 1999. 229 pages. |
| Book: |
Virtual
Teams, by Jessica Lipnack & Jeffrey Stamps. New York: John Wiley
& Sons, Inc., 2000. 283 pages. |
| Article: |
Computerworld,
Feb 5, 2001, p34. "Think of People When Planning Virtual Teams," by
Julekha Dash. |
| Article: |
InfoWorld,
Nov 13, 2000, v22 i46 p55. "Virtual teams going global - Communication
and culture are issues for distant team members," by Steve Alexander. |
| Article: |
IIE
Solutions, April 2000, v32 i4 p26. " Virtual Teams: Connect and
Collaborate," by Tony Elkins. |
| Article:
|
Technical
Communication, Feb 2000, v47 i1 p51. "Situated Learning in Cross-functional
Virtual Teams," by Daniel Robey, Huoy Min Khoo, and Carolyn Powers.
|
| Article:
|
Training,
March 1999, v36 i3 p28(7). "Working on world time," by Kim Kiser. |
| Article:
|
The
Academy of Management Executive, August 1998, v12 n3 p17(13). "Virtual
teams: technology and the workplace of the future," by Anthony M.
Townsend, Samuel M. DeMarie, and Anthony R. Hendrickson. |
| Article:
|
Harvard
Business Review, May-June 1998, v76 n3 p20(2). "Trust in virtual
teams," by Diane L. Coutu. |
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research summary
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